Jodel’n is an original 2D puzzle/platformer game we developed as a student project in Aalto. The game is about a ghost yodeler lost in a snowstorm in the Alps. Using the character’s singing voice as a moving and echolocation mechanism, players need to find their way home, while avoiding ominous enemies and traps.
I was responsible for the level design of the game, as well as its production. The experimental nature of the gameplay was a very interesting challenge.