Athina Giokarini — Game Designer // Level Designer // Architect based in Finland

Ketsu

Game, Mobile

Ketsu is a 3D, top-down, mirroring and symmetry puzzle game about two characters: a fox and a wolf. Follow the two characters through various mazes, while they try to leave the planet.

Ketsu was developed as a student project in Aalto University, in a period of 3 months. I was involved in this project from the very start, creating the original game concept and pitch, and forming the game’s mechanics and design principles. I was solely responsible for the level design of the game, having to cooperate closely with all 5 members of the team, as well as conduct playtesting sessions.

ForStudent Project // Aalto University RoleGame Designer // Level Designer
Date16/01/2017 – 04/05/2016